Persona Q2, and 2 Persona dancing games Announced.

A Persona Q2 announcement website has been put up. You can find the website here.

It appears that it will be released for the Nintendo 3DS. The ‘Phantom Thieves’ logo and the phrase “Take Your Heart” that appear on the website may be an indication that it will involve the Persona 5 cast.

Of course it is too early to tell for sure. If I’m wrong, then I’ve got no integrity to lose anyway.

Update: Atlus have also announced 2 new Persona dancing games.

  • Persona 3: Dancing Moonnight
  • Persona 5: Dancing Star Night

Both games are set to release in Spring 2018, for the PS4 and PS Vita.

As always, we will keep you updated when more information is released.

Update 2: In relation to Moon Night and Star Night, thanks to weekly Famitsu.

  • Atlus is making the best of the experience it gained developing Persona 4: Dancing All Night in polishing the visuals, action, and every other element of the two new Dancing titles.
  • There will be completely new songs.
  • There will be a new mode that replaces story mode.
  • The PlayStation 4 version of each game will run at 60 frames per second.
  • The gameplay system will follow that of Persona 4: Dancing All Night, but with brush-ups, additions,
  • and removals.
  • They want to introduce crazy elements and colorful elements that cannot be done in the main story.
  • All of the members of the Atlus Sound Team are participating.

 

 

  • Confirmed songs for Persona 3: Dancing Moon Night include “Burn My Dread,” “Mass Destruction,” and “Heartful Cry.”
  • Confirmed songs for Persona 5: Dancing Star Night include “Wake Up, Get Up, Get Out There,” “Last Surprise,” and “Life Will Change.”
  • Producer ‎Kazuhisa Wada: “Character models are enhanced compared to Persona 4: Dancing All Night, and we’re being even more particular about dance motions.”
  • Wada: “This is the first time we created models of the Persona 3 characters with realistic body proportions. The impact of that is quite big.”
  • Composer Ryota Koduka: “Deep and serious stories will develop through these games, but we want to put in crazy elements and colorful elements that cannot be done in the main story.”

 

 

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